Saturday, December 24, 2011

The biggest piece of advice I can give Officers is know your shit. Know your tactics better than anyone. Know how to conduct Battle drill 1A or react to near and far ambushes. Know how to set up a Patrol base and an Ambush. Knowing how to do these things on the platoon level is a necessity. Not just knowing them but knowing the ins and outs of each one, each step and how it is supposed to work will set you up for major success. Also know your weapon systems. Don’t be that officer who looks like a fool using the 240. Know how to correct a malfunction and man handle the 240  and 249. Know how to correct jams malfunctions. Know how to take them apart quickly and efficiently. This will set you apart from other officers in the eyes of the enlisted. Know not just your role but everyones role and it will help you understand the bigger picture and be successful.
Darby Phase,
Darby is a very detailed phase everything you do in darby is in a squad size element. The squad leader and 2 team leaders are the graded positions here. Everything you do is graded on the meticulousness of your detail to ensure you have the utmost understanding of the basics.
The Warning Order
The critical parts of the warning order are the Timeline and Task to subordinate Ordinates  the other details are small in comparison such as higher headquarters mission  the mission statement, weather  and command and control. The timeline you create yourself and add the NLT hard times that are given to you in highers op order. Your Timeline needs to be very detailed and followed by your Team leaders. Start your timeline from when you receive the op order which is normally at 0530 continue the timeline from this point all the way to Mission complete.  Your timeline is going to be quite long and it should be    EX: timeline is as follows.
TIME         WHAT                                          LOCATION            WHO
0530 order received                                Company TOC       SL + RTO
0600 Warning Order issued                    Squad Bay               ALL
0630 Supply request turned in              Squad Bay to RI      BTL
0645 Crew served test fire                       Test Fire Pit           BTL
0700 M4 test fire                                        Test Fire Pit           BTL
0730 Routes Complete                               Squad Bay             ATL
0730 Paragraph 1 complete                      Squad Bay             ATL
0745 Fires Coordination                            PLT Bay                  SL/RTO
0800 Route Coordination                          PLT Bay                  SL/RTO
0800 Supply Pick up                                 Company TOC         BTL
0800 Equipment DX                                  Weapons Pool       BTL
0815 Crew Drills                                         Squad Bay              HQ attachment
0845 Paragraph 4 complete                    Squad Bay              ALL
0845 Paragraph 5 complete                     Squad Bay             RTO
0900 Sand Table complete                      Squad Bay              ATL
0915 op order walkthrough                    Squad Bay                SL
0930 Issue OpOrder                                   Squad Bay              SL
1230 NLT Op order complete
1245 Back briefs from TL’s
1300 Rehearsels by Priority                   Company TOC Field  ALL
1330  SP
1350 INFIl                                                  Grid AB1234546     ALL
1600 NLT Ambush set
1800 NLT MC
1900 NLT back at camp DARBY   al given to you by highers order

Your timeline is almost never going to change. I suggest after the first time you make it you put it on an index card and laminate it this way anyone in your squad can put the timeline on the boards. Every night when you get back from mission, Ensure you clean your weapons  and prep your boards for the next days order. Timeline and task to subordinate units are 2 things you can prep the night before along with your sustainment paragraph.

For the Warning order all you need for the sustainment paragraph is what you have on hand and what you are requesting.

Your task to subordinate units should also be very detailed.

Most people at the start of darby will just assign tasks like ATL your are in charge of the sand table
And BTL you are in charge of ammo draw, resupply and distribution. But you need to be more detailed than just that. You have to explain how you want it done. EX for the ATL and creating the sand table wen you brief your op order.

EX: ATL you are in charge of the Sandtable. Make sure the Sand table has exaggerated terrain features.
Include the Primary and alternate routes that do not cross and are no closer than 300 meters. On the primary and alternate routes make sure you put all checkpoints, LDAs, near and far side rally points with grids. Coordinate with the Medic/BTL to ensure that you get all possible AXP and HLZ sites marked. Ensure the OBJ is marked with the grid as well as the tentative security halt and ORP. I need this done by 0900 so I can review it before I brief the oporder. Use your Ranger Handbook Chapter 2 page 31 as a guide for construction the sand table.

This type of detail needs to be there for all your tasks to subordinate units. Ensure you are spot checking these tasks as well. For if they do not get done. You and the person you assigned it to will get gigged.

OPERATIONS ORDER-

 People will be falling asleep during the operations order. It is Key for the Team leaders to keep people awake during the operations order without calling them out individually. Hints for this, have the team leaders stand up and watch the squad. When someone is falling asleep begin to be loud and say things like stay motivated guys, Stay awake guys  or stand up.  While the squad leader is briefing you can have someone with a ruler slap the section of the board we are at everytime  you move to a section. The SL and TL’s can get gigged for sleepers as well as you can receive a spot report for it if you’re the sleepy ranger

Your actions on Objective for Ambush and Recon should take you 35 mins to an hour to brief. This is after you brief the FOOM(Formations and orders of movement) boards. All foom boards should be briefed once you hit the INFIL point when briefing paragraph 3. Remember when briefing the FOOM boards that detail is yet again the key. An exampling of the FOOM for squad column fire team wedge is as follows.

EX: ATL is Ranger Mikes he is responsible for Frontal Security, Land navigation and enroute route selection. To his right 10 meters off at a 45 degree angle is Ranger Smith you are a riflemen an the primary compass man. You are responsible for security to the right of the point man as well as keeping him on azimuth.TO Ranger Mikes left 10 meters off his side at a 45 degree angle is Ranger Jones whom is a riflemen.  Ranger Jones you are the primary Pace man, you are responsible for keeping pace for the Ranger Mikes as well as security to his left flank.

You go through the entire squad like this explaining each person’s location and job in the order of movement. You do this for all the FOOM Boards to include react to contact, crossing an LDA, Crossing an Open Danger area, modified wedge, React to near ambush, React to far ambush and more…. It is monotonous but that’s just part of DARBY….

When you finally get to the Actions on.. you will be doing a Recon or an Ambush both Recon and Ambush have specific steps which you must follow there are 29 for an ambush and 27 for a Recon MAKE SURE YOU RIGHT THEM ALL DOWN WHEN GIVEN THE CLASS as WELL AS THE DIAGRAM THEY USE TO BRIEF IT. YOU WILL NEED TO RECREATE THE DIAGRAM AND USE ALL THE STEPS WHEN YOU BREIF YOUR ACTIONS ON>..

Steps 1-16 are the same for both Recon and Ambush,  they are as follows.
1 1) Start/Stop
<!2) Security Halt
<!3) Conduct SLLS (Stop, Look, Listen, Smell) Pinpoint your location.
<!4) Long Hault, SpotCheck
<!5) Give 5 Point (GOTWA) to ATL-BTL
<!6) Conduct Recon of ORP
<!7) Characteristics of ORP
-Easily defendable
-Away from natural lines of Drift
-Away from high speed Avenues of approach
-Provides no tactical advantage to the enemy
-Provides cover and concealment(asymmetrical) from above as well)
      8) Conduct SLLS once possible ORP found
9) Clear/Secure ORP –Give 5PT(GOTWA) to element left at ORP
10) SHP /Occupy ORP-  Call BTL and get squad in the short halt posture and prepped before leaving the ORP to get them
11) Conduct SLLS and Pinpoint –once back at the ORP
12) LongHault –put everyone in the longhault
13) Strong point at the 10, 2, 4, 6
14) Spotcheck security and Opskeds
15) Prep MWE - once you have security in ORP prep Men weapons and equipment
16) Confirm Route


Ambush Steps 17-29
17.) Inspect Ambush personnel
18.) 5PT to BTL and S+O Depart ORP
19.) Identify the RP
20.) Emplace S+O (5 PT)
21.) Confirm, Change, Abort
22.)Conduct Recon of Ambush Site
23.)Occupy Ambush Site ( Security, then Support by Fire then Assault)

Recon Steps 17-27
17.) Inspect Recon Team
18.) Give 5pt(gotwa) to BTL,ATL and S+O
19.) ID Release Point/ Conduct SLLS
20.) Pinpoint Objective (use the DAGR)
21.) Confirm, Change, Abort
22.) Emplace S+O/Give 5pt with compromise and 
Withdrawal Plan

Make sure you mark your Release point with IR chemlights. Same thing with your ORP it will be tough to find your rucksacks at night without an IR chemlight if you did not put them near and easily identifiable terrain feature.
MOUNTAIN PHASE –
Yes the blueberry pancakes in mountains are amazing… The quick keys mountains …. The first 4 days of techniques you are developing your SOPS for your platoon and practicing them. The keys to making this fluid during the FTX is identifying friction points and putting in control measures for these friction points
Some common friction points are getting everyone on line to set up the patrol Base, Figuring out who gets radios for AOO to keep comms up and where they will come from. Also work out a good withdrawal plan that you can use for ambushes and raids as you will conduct raids instead of recons in Mountains.
From here on out the graded positions are PL, PSG and the 4 Squad Leaders. There are 2 schools of thought on team leaders as you pick your own. Pick the best guys to disseminate information and keep people awake. Or pick your biggest shitbags and sleepy rangers so they don’t have to worry about falling asleep on the line just hope they disseminate info.
If you’re the security squad leader pick a good Alpha team leader(by good I mean good at land nav) as he will be the point man for movement all day. Something you don’t want to fuck up in Mountains. It is a lot easier to land nav there but also 1 mistake and your off the ridge and climbing in and out of draws and spurs.
The op order process does not have to be as detailed as Darby. Your enemy sit is going to be a lot smalled same as friendly sit. What they are really looking for is the detail in your actions on Objective. The control measures you are setting up. They want to see a solid PACE plan for shift and lift fires. Make sure you are using TRPS to control your Support by fire ka weapons squad. Make sure that you do a good leaders recon and that the weapons squad leader knows the TRPS which ones to shift to and when and you will be good to go.
Keys to success as a PSG this was my only graded position in MTNS. During movement make sure you are actually moving up and down the formation and controlling the spacing. Make sure guys have there heads on a swivel  and are doing the right thing on short haults. When the PL stops to pinpoint his location. Check on the guys, check there water and ammo and have your squad leaders update there status cards to get updates. Crossload ammo if need be. Also ensure the Sla know where they are and spotcheck guys and let them know where you are on the map and how much futher you have to move. Dissemination of Info is key. Also make sure you always have a good count when stepping off and if its not right stop the formation or the recon element and figure out the number count.
While in the ORP never stop moving. Continually spotcheck guys. Have the medc go clockwise while you go counterclockwise. Shoot the shit with every pair of guys on the line. Ask them about family, what they are gonna do after they graduate. Spotcheck the 5 point, challenge password and so forth. And keep moving making sure they are staying awake. It is gonna suck but you gotta work for them so they will work for you.
One thing I did to start conversation once I started a list of what was in every single MRE. Guys would always be asking what was in there MRE and I would pull out the list and tell them or try to trade MRES and tell them what was in each. IT was a great convo starter to keep guys awake. Like hey man what you got for dinner? Oh that comes with this that’s gonna be good and so forth it became a platoon thing,. In the end if you are working for them all the time. When your in charge they will work for you.’
FLORIDA PHASE
The big changes from mountains into Florida is dealing with casualties. The first few days of Florida you will be given time to make adjustments to your platoon SOPS. Remember it is your platoon, if you see something that will help the platoon speak up. It is your and everyone elses GO on the line. These few days allow you to make changes and try the changes before you are actually graded.
The only changes to the oporder is the grading of control measures in your actions  and The 3 new criteria which come to become go nogo criteria. They are a Compromise plan, Engagement criteria and Withdrawl plan. For the platoon, for you security elements once in position and for your S+O.  These 3 more heavily graded criteria just need to be briefed in detail for each section of the platoon that it applies to. Whether it is your support by fire, security elements, or assault element being emplaced.
In florida remember that it is literally your platoon. You will not be guided by RI’s as much as other phases. The RI’s will show up in the morning and tell you they are your walker and that is it. You will not see them or they will not engage you when they are around. They will be asking your squad and team leaders questions to make sure you are doing your job.
During the morning they will check the line to ensure your squad is awake and doing there job. This will happen randomly all morning until the oporder is being briefed. Everyday when the oporder is briefed you will be attacked and take mass cal while in the patrol  base. The Platoon SGT will be responsible for taking over the situation and dealing with all the casualties.  Ensure that you have a good Mass Cal plan and the morning PSG has briefed it to the SL’s so everyone knows what to do when the casualties start happening. To include you’re a+l teams and EPW teams.
The missions don’t change in florida just the means by which you get there whether it is through the swamp, by boat or foot. You just need to execute more efficiently. Never violate the 5 principles of patrolling, look out for your guys, know your tactics and you will be  good.






Darby

Security Halt

**these are the steps for squad actions.  Keep in mind to use common sense when on a patrol. If you are in a time crunch consolidate/omit steps to make time hack**to get a go you have to pass 70% of graded events.  For example if you are the planning sl you are graded on warno/opord/movement/lda/react to contact.  If you are the execution sl you are graded on orp/movement/actions on the objective/lda/linkup.  So if you do not cross an lda you will not get graded for it.  If you think you need more events to pass cross lda’s or spend a little time to prepare for the next one during the movement.

At every security halt do these 5 things:
     Strongpoint 10, 2, 4, 8
     S,L,L,S
     Map check/Pinpoint
     Disseminate information
     Spotcheck

-ATL will signal halt with hand and arm signal
-Strongpoint 10, 2, 4, 8.  SL will emplace AG/MG at 12 o’clock 
-SL/ATL/BTL will assign sectors of interlocking fire 35m outside of formation
-SL will give hand and arm signal for S,L,L,S
-3-5 minutes later SL will give hand and arm signal that S,L,L,S is completed
-ATL/SL will conduct a map check.  BTL will confirm security
-ATL will disseminate distance/direction to team from 3 to 9 by way of 12
-BTL/SL will conduct a map check
-BTL will disseminate distance/direction to team from 9 to 3 by way of 6
-SL will place squad in long halt posture
-SL will spotcheck security and information passed out correctly to Alpha/Bravo team

From here move out or conduct leader’s recon of ORP

Security Halt to ORP

-SH halts beyond sight and sound of the tentative ORP (200-400m in good visibility) (100-200m in limited)
-SL, ATL, AR, R(CM) will move to center of formation for ORP recon
-SL will leave GOTWA with BTL/ATL
-BTL will count out and then re-adjust security
-Formation and order of movement will be a diamond shape ATL/SL north/south and AR/R west/east
-SL looks for characteristics of ORP (no tactical value, away from natural lines of drift, easily defendable)
-Once 6 o’clock is identified group will conduct S,L,L,S
-SL/AR will stay at 6 ATL/R will clear ORP 6 to 3 to 9 to 12 to 6 conducting S,L,L,S at all stops
-SL will confirm, change, or abort tentative ORP
-ATL/AR will remain at 6 AR facing to 12, ATL facing to 6
-SL will put into effect GOTWA and move back to SH
-SL will radio BTL to get SQD into short halt posture ready to move out
-R(CM) will guide SQD to tentative ORP FOOM is modified wedge AT/HQ/BT
-SQD will occupy to ORP and strongpoint 10, 2, 4, 8 MG/AG at 12 o’clock (SL emplaces MG/sector of fire)
-ATL/BTL/SL will assign sectors of fire
-SL will give hand and arm signal for S,L,L,S 3-5 minutes
-ATL/SL will pinpoint objective direction and distance
-ATL will disseminate information from 3 to 9 by way of 12
-BTL will disseminate information from 9 to 3 by way of 6
-SL will place SQD in long halt posture
-SL will spotcheck security and distance direction was disseminated
-SL will confirm, change, or abort ORP
-RTO will send OPSKED to higher ORP is occupied

ORP to Ambush

-SL will assemble ambush recon team ATL, AR (SO), R (SO), SL
-SL will inspect leaders recon team and prepare men, weapons, and equipment.  Men: (Top to bottom) helmet secure with camo, acu’s no tears if so sew or tape up, flc water canteens empty or topped off nothing shiny have men jump up and down for noise check, boots nothing shiny laces tied.  Weapons: M4/M249/M240/AT4 (muzzle to butstock) muzzle clear, front sight post clear, handles, receiver, magazine full press down on it, round in chamber, tap forward assist 3 times, rear site is up, trigger, buttstock, on saw make sure kickstand working, on saw and 240 bolt to rear, loaded and on safe (Saw 200 rds/240 500 rds), AT4 check transport pin, no cracks, front/rear sites.  Equipment (RTBNS – radio, tripod, binos, nods, special equipment) Radio tied down and working, waterproof if necessary, ensure right/left security and sl has mbitr.  Tripod opens correctly t&e and pinnel tied down.  Binos taped to avoid glare tied down. Nods if ambush hit time is at or near dusk bring them, make sure they have fresh batteries, are tied down, and work.  Special equipment, demo kit tied down and a second person has the initiator, claymore cord is not bundled up clacker and tester all tied down, right/left/sl should have claymores.
-SL confirms route and leaves 5 point Gotwa with BTL (also special instructions: keep men awake, prepare MWE, will radio on way back to get in SHP) and 2 Gotwa with SO team (recon/occupy).  BTL will count out of orp
-SL will identify rally point, this will be a natural line of drift that is easily recognizable (bent tree, open area, etc).
-Conduct S,L,L,S drop rucks one at a time iaw ruck plan, cateyes facing orp (Assault/HQ-Support/Security)
-Emplace S/O team they must have eyes on kill zone and should be the right side of the assault line and make recon gotwa effective
-SL will confirm, change, or abort location
-SL/ATL will conduct recon in this order assault/support/security.  SL will get down in position and ensure each position is feasible.  Kill zone should have recognizable features (bent tree, off color tree, cluster of trees, etc).  Security needs to be off road with enough distance to be separate from assault and support elements.  Each time SL passes SO get thumbs up (they will not have radio)
-After recon tell SO occupy gotwa in effect.  Radio RTO and have him tell BTL to get men in SHP (MWE should be completed) this will be far recognition signal.  SL will give near recognition signal when near ORP.
-SL spotcheck MWE (ensure left/right side security has mbitr; left/right/sl has claymore; left/right has AT4)
-Move men to RP have BTL maintain tight circle and security.  Drop rucks while maintaining security iaw ruck plan.
-Have ATL emplace the security team from the most likeliest avenue of approach and emplace claymore.  SL will emplace other side and claymore.  Gotwa left with BTL.  Nothing else is done until claymores are set on left/right side security.  Gotwas left with left/right security
-SL moves SPT into position (MG/AG/AB).  SL emplaces m240 gets on ground and verifies kill zone, rate of fire, metal to metal 15 degrees, signals to initiate fire
-SL moves assault team to position near objective.  Takes 1-2 men and emplaces them.   Gets on ground with them assigns sectors of fire, identifies kill zone, rate of fire, signals to initiate fire, and gives distinguishable marker for assault lane.  SL has BTL camoflauge team
-Once all elements in place SL radios to SQD all elements in place
-SL yells claymore, claymore, claymore to initiate fire.  After specified time and enemy down SL calls cease fire.  If enemy still moving making noise re-engage. 
-Assault the objective.  BTL will lead SL will stay in rear and stay on near side of road.  BT will assault 35m past objective and call loa.  BTL will kick out security on ends and get lace report.
-SL will get lace reports and keep getting time hack from RTO to ensure off objective in time for enemy reinforcements
-SL calls EPW team and gives task/condition/standard for clearing and searching.  I want you to clear left to right in a zig zag movement going 5m past road you have 3 minutes, execute.  After clear assign black/gold and have them search enemy calling out pir and items found to their color.  RTO is taking down information.
-A&L if needed
-SL calls demo team emplaces explosives
-SL calls red (assault team funnels through sl/rto for accountability) MG goes from tripod to bipod, AB picks up kill zone claymore
-SL calls white spt moves to rp
-SL calls blue burning (explosives initiated 1 minute detonation)  Security will wait 1 minute after detonation then pickup claymore and move to rp
-BTL will have security at RP and count in rest of squad for 100% accountability.
-SQD will most likely be given index by RI and meet on OBJ for weapons accountability and AAR.  Make sure SL is in charge and giving clear concise guidance during weapons accountability and aar.
-SQD will move to linkup for exfil
-At nighttime use modified wedge formation all mapchecks done under poncho with red lens.

ORP to Area Recon

-SL will assemble area recon team SL, GR(Bravo), ATL, GR, AR (SO), R (SO) (will vary based on opord)
-SL will inspect leaders recon team and prepare men, weapons, and equipment. (SL only inspects recon team/BTL will inspect everyone else) Men: (Top to bottom) helmet secure with camo, acu’s no tears if so sew or tape up, flc water canteens empty or topped off nothing shiny have men jump up and down for noise check, boots nothing shiny laces tied.  Weapons: M4/M249/M240/AT4 (muzzle to butstock) muzzle clear, front sight post clear, handles, receiver, magazine full press down on it, round in chamber, tap forward assist 3 times, rear site is up, trigger, buttstock, on saw make sure kickstand working, on saw and 240 bolt to rear, loaded and on safe (Saw 200 rds/240 500 rds), AT4 check transport pin, no cracks, front/rear sites.  Equipment (RTBNS – radio, tripod, binos, nods, special equipment) Radio tied down and working, waterproof if necessary, ensure SO/ATL and SL has mbitr.  Tripod opens correctly t&e and pinnel tied down.  Binos taped to avoid glare tied down. Nods if ambush hit time is at or near dusk bring them, make sure they have fresh batteries, are tied down, and work.  Special equipment, demo kit tied down and a second person has the initiator, claymore cord is not bundled up clacker and tester all tied down, right/left/sl should have claymores.
-SL confirms route and leaves (3) Gotwas (1) BTL (also special instructions: keep men awake, prepare MWE, sector sketch, emplace claymores, will radio on way back to get in SHP) (2) ATL/GR recon element (3) S/O.  BTL will count out of orp.
-moves to RP formation and order of movement is modified wedge atl/gr/sl/ar/gr/r looking for natural line of drift easily recognizable. Conduct S,L,L,S at RP. Security established and rucks dropped one at a time TM1/TM2/SO
-Everyone moves to objective when at last cover and concealed position conduct S,L,L,S.  Pinpoint objective and emplace SO team, assign sectors of fire, advise gotwa in effect
-SL will establish LOA. SL/GR recon team heads one direction ATL/GR heads the other direction cloverleaf around objective conducting S,L,L,S throughout. Recon will continue until one of 3 things are completed (Time/LOA/PIR) Recon may take hours.  For each team one member will recon (salute/sketch) while the other is pulling rear security then they will switch this way there are 2 reports for each team.  If all pertinent information is obtained in first cloverleaf then head back to RP otherwise continue until information is obtained.  Your grade will be determined by if enemy detected you.  RI will also most likely have enemy engage to see what you do. If engaged all enemy should return fire until magazine empty then head back to RP and wait 5 minutes also give clear guidance to ORP.
-recon element back to RP then moves to orp. Radio will serve as far recognition signal/hand signal will serve as near recognition signal.
-Squad moves 1000m or next terrain feature then conducts SH and consolidates information and sends to higher.
-RI will index mission move squad to equipment layout ASAP and then AAR.

**on an area recon bravo team has a easy task and will get to rack out with ranger buddy on watch.  Members of the recon team will have to high/low crawl**

Linkup

-ATL will signal halt with hand and arm signal (100-200m in low visibility) (200-400 in good visibility)
-Strongpoint 10, 2, 4, 8.  SL will emplace AG/MG at 12 o’clock 
-SL/ATL/BTL will assign sectors of interlocking fire 35m outside of formation
-SL will give hand and arm signal for S,L,L,S
-3-5 minutes later SL will give hand and arm signal that S,L,L,S is completed
-ATL/SL will conduct a map check.  BTL will confirm security
-ATL will disseminate distance/direction to team from 3 to 9 by way of 12
-BTL/SL will conduct a map check
-BTL will disseminate distance/direction to team from 9 to 3 by way of 6
-SL will place squad in long halt posture
-SL will spotcheck security and information passed out correctly to Alpha/Bravo team
-SL will radio linkup man and ask the following questions (this will serve as far recognition signal):
            1) Has the site changed?
            2) Has the marking changed?
            3) Can I probe?  I’ll be coming from this direction.
-SL will take ATL(so)/AR(so)/RTO to linkup
-Formation order of movement is diamond shape ATL/SL front/rear AR/RTO left/right
-SL will leave gotwa with BTL and give special instructions to check security, keep men awake, and get into short halt posture when SL radios.  SL will leave gotwa with SO (ATL/AR).
-Linkup team will move to so position (overwatch over linkup)
-SL will conduct S,L,L,S 3-5 minutes. Place SO in position, assign sectors of fire, put gotwa into effect
-SL/RTO will approach linkup and give near recognition signal (given in opord)
-SL will do the following:
            1) Introduce SL/RTO
            2) How long will you be here?
            3) How much room do you have in the truck?
            4) If anything happens to me can you safely transport the S/O team?
            5) Do you need security?  If so, do you want me to emplace them?
-SL will then radio BTL to get men in short halt posture (far recognition)
-SL will signal near recognition when close and move men to linkup location.  Radio ATL/AR to move to linkup location.
-Squad will pull security until LMTV arrives.  Squad will provide security around LMTV and load according to load plan (given in opord)

LDA

-ATL signals LDA.  Squad strongpoints 10, 2, 4, 8. S,L,L,S
-SL gets eyes on LDA and determines if active/inactive.  **if in doubt treat as active if you blow through an lda that the ri thinks is active you will fail that portion of the patrol.  You need 70% on graded tasks to get a go**
-SL disseminates FSRP (GL/TF/DIS/DIR) and NSRP.
-SL directs BTL to emplace weak side security and SL emplaces strong side security.  Typically security is within eyesight so no need for gotwa
-Alpha team pushes across LDA and clears the farside.  Radio/thumbs up SL.
-SL sends HQ across
-one member of each security team pushes across to farside
-other members push across accountability is given to SL
**main thing with LDA is to be quick and emplace security in the best position on road.  If you have to push out to see past curve do it.**